Need Help Installing Mods For Mac
Hi there I am new to the X3 scene and was wondering if anyone could help me find out how to install scripts through a steam copy of the game on the mac as I get to stage 3 of a guide which asks me to use crossover but it does not allow me to continue as it says the folder I am using does not have a copy of the game in it. ItsaprilXD’s How to install Mods on a Mac Guide – The Sims 4. Hi, i really need help. I have been trying to download a house for the sims 4 (on a mac) for.
ItsaprilXD has written this brilliant tutorial on how to install mods on a Mac for The Sims 3. She did post it over on the official forums but sadly EA kept deleting it.
You can also find it over on her Tumblr page – (for help on installing Mods in The Sims 4, please read her ). In itsaprilXD’s own words: ModTheSims & SimsWiki have a wonderful guide on how to do it, but I feel like it’s a bit too basic, and this is why I’m going to try and include as much detail as I can without making it too messy and too hard to read. Now let’s get on to the guide: Prior to Patch 1.12, the location of the Mods and Packages folder was rather confusing. The original path of where you needed to go every time you wanted to add a new piece of.package custom content (hereby known as CC) was: – Applications/The Sims 3/The Sims 3.app (by showing package contents)/Contents/Resources/transgaming/c_drive/Program Files/Electronic Arts/The Sims 3/. As you can see, that is a rather long path, but, we no longer need to put our Mods folder in there. IF YOU CURRENTLY HAVE YOUR MODS FOLDER THERE, YOU NEED TO REMOVE IT. IT NO LONGER WORKS (obviously). Currently, the place you need to create a Mods folder is: Documents/Electronic Arts/The Sims 3/ and here you create your Mods folder.
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Now we will get on to the actual installing of mods. Package file you have downloaded will go in a folder called ‘Mods’. This folder will not be there to start with, as you have to create it yourself. If you go to the above path (Doc/EA/TS3/) you can create your folder. Make sure you use the correct capital/non-capital casing for the letters! Now, if you were to put a package file inside the Mods folder, it wouldn’t show up in the game and you’d be sat there wondering what you did wrong. For all.packages to show up in game, you need a file called ‘resource.cfg’.
This can be downloaded from here: (if that file doesn’t work you can download the Framework.zip from and just use the resource.cfg file – BluebellFlora). Once downloaded, place this inside the Mods folder. So far, it should look like this (ignoring my other random folders in my documents folder): Now that we have that set up, we can now create another folder called ‘Packages’, (again the correct casing for the letters). Just place this folder inside the Mods folder so it looks like this: As you can see, I have multiple files and folders inside my Packages folder.
I just choose to categorise my package files in this way, so I don’t have hundreds of files that could do any number of things. Now that you have that set up, the best way to check if your Mods will work is to use the ‘No Intro’ package. This just skips the intro with all the happy families that everyone skips anyway This can be downloaded here () If your intro didn’t play and it went straight from the Maxis intro to the loading screen, then congratulations! If not, well my only advice will be to re-read all of the above and make sure you followed the steps correctly. Now that you have (hopefully) got a working Mods folder, you might need some actual mods to improve the game. These are all mods that I use in game, so I highly recommend them.
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Minecraft Mods
• Download: Account is needed for the MTS download. • Download: 2. NoBuildSparkles mod. • Download: Account is needed for the MTS download. • Download: 3. This is useful if you have trouble with the Disk Authorisation Error message at the menu screen. • These three mods do not need to be updated with each patch.